GM Homonoia wrote:Mashie Saldana wrote:GM Homonoia wrote:In general, if you use any assistance module on a target, you receive ALL aggression flags that your target has for 15 minutes. Thus if your target is at war, you become subject to all the same wars.
Wasn't that how it used to work? Assist someone at war and all his enemies are all of a sudden your enemies?
It has always worked like this. The only recent change was the fact that we turn off assistance modules (and provide a warning) when your target commits an act of aggression or crime while you are already assisting them. This is to prevent the following situation:
1. Player A joins fleet with player B
2. Player B asks player A to assist him
3. Player A starts assisting player B
4. Player B asks his friend, player C (who is not in player B's corp), to drop a can
5. Player B steals from his friend player C and receives a theft flag
6. Player A also receives the theft flag due to him assisting player B, but player A receives NO warning
7. Player C blows up player A and player A has no idea why
This is all well and good for people who are incapable of paying attention (read incursion runners), but this change has introduced several problems that can end up being quite costly. For example:
1. Player A and player B are both in Guardians and have set up a cap chain.
2. Player C engages player D (WT, random aggression, etc).
3. Player B starts repairing player C.
4. Cap transfer from Player A to player B shuts off because player B has gained aggression, potentially causing Player C to explode, due to RR running out of cap (if player A doesn't notice, of course...not entirely unlikely if player A is an alt).
Clearly, there should be an option to turn off this warning and to prevent the modules from turning off for those of us who understand aggression. From my initial testing, it seems that having the warning for stealing from a can turned off does this, but there has been so much inconsistency in how long it takes for this warning to kick in and stop modules (the entire time the target is still receiving RR, mind you) that I have not been able to confirm this. Can a Dev/GM confirm whether this is true?